
If creating Addons, use this climate for everything supposed to be mountainous. Since this is my land, I mostly create buildings for that climate zone, so my style is dominant. but for real, I guess it is not too far of a stretch to assume at least somewhat similar culture and building styles. probably because I am a proud Austrian who'd like to pretend we are still a habsburgian monarchy, and everything after that never happened. You might wonder why the alps stretch so far to the east. At least, it would make sense to have those three to play the game with. While this zone is very empty, it is probably the one that gets created right after alps and northsea.

Since I wedged in the "tropic" climate, Britain is now under Hamburgian rule. Because of that, it's his style one should use for any building in that area, especially the roofs. This is one of the two "playable" climates, mostly populated with buildings made by Alex. This climate is centered around Hamburg, were two of our top pixel artists are from - Flemmbrav and Alex. (If anyone wants to do China and Japan, I would recommend this climate to do so) You might want to reference the vinyard as a comparison. The main influence for that climate will be italy, and it will have an olive hue to it. The only German mediterran province is Mallorca. A snow graphic should still exist, just in case someone sets the snowline very low. Instead, create dry season for spring and summer, and rainy season" for fall and winter. Please do not create four seasons for buildings here. It will have a similar ground to the already existing mediterran one in this slot. I wedged it in solely for our indonesian friends to use. Until this post, this climate zone did not exist. Though an occasional cactus might bloom for only one season, whichever the creator chooses. har.įor buildings in desert, you only need one season - "dry" season so to speak. Nothing grows there currently, but I have plans if I ever have too much time. Take a look at this:ĭesert is used at sea level, that's why it is in the pakset. We make use of that ability - but we go a step beyond that.Įver heard of Germans obsession about organization? If not carefully groomed, it grows into something like our citybuilding naming guidelines.

If a building is missing while loading a saved game, it will be replaced by a building of same type and level if available. It looks at the start of the name for the type of citybuilding (res, ind, com) and at the end for the level. Simutrans has a replacement functionality based on the name of objects. At least the guidelines are - it is not applied yet, but will be in V0.5 The ic team will eventually add, remove and edit information here to keep everybody updated of new guidelines and templates, if you have any questions you can always create a new thread in our sub-forum.Ĭitybuildings are probably the most well-defined part of the pakset.

You can do everything completely different if you want - but it is nice if everything fits together a bit. Really, this is just how we do things/want things to be done. There are a lot of templates and guidelines to use - or not. This thread will shed some light on how stuff gets done in ic.
